Des Traynor recently published his thoughts around a talk he gave, “The Language of Interfaces.” As he writes:
In “Getting Real” Jason Fried wrote that Copywriting is Interface Design, yet five years later copywriting is almost always where interfaces fall to pieces.
(By the way, was “Getting Real” published 5 years ago already? Wow.)
As Fried said:
Copywriting is interface design. Great interfaces are written. If you think every pixel, every icon, every typeface matters, then you also need to believe every letter matters. When you’re writing your interface, always put yourself in the shoes of the person who’s reading your interface. What do they need to know? How you can explain it succinctly and clearly?
Do you label a button Submit or Save or Update or New or Create? That’s copywriting. Do you write three sentences or five? Do you explain with general examples or with details? Do you label content New or Updated or Recently Updated or Modified? Is it There are new messages: 5 or There are 5 new messages or is it 5 or five or messages or posts? All of this matters.
If you’re reading this blog, you’ve probably read the above. But do you practice it?
Writing is Fundamental.
In my experience, clear and consistent language (which extends beyond the user interface—into how people describe your application, how the email notifications read, etc.) is often the difference between a good application and a world-class one. And it’s often the difference between a confused user and a comfortable one.
Creating and maintaining that in your application takes time. It’s easy to let this slip: a new feature built in a hurry is referred to inconsistently, proper nouns slip through uncapitalized, overly formal/casual language breaks the established tone. And most easily overlooked of all: email notifications are written in haste, and not by the appropriate member of the team.
And is there payoff for this thoughtfulness? If it comes, it’s certainly delayed. In 2011, application development and delay are not friends.
I choose to remind myself, and my team, that these are the very qualities that make an app stand apart. With our product, Kindling, we’re as interested in renewing accounts as we are in landing new ones, and I can draw a direct line between good, clear and consistent interface language and usability—and continue that line from usability onto usage and straight through to renewals. Or said reductively: good interface copywriting is good business.
A Dribbble for Words?
Des then introduces the concept of a “Dribbble for Words:”
I would love to see a Dribbble for writing. A place where I can post the latest Intercom broadcast, email, even a sentence from the interface and get feedback. “You can strip the word currently there.”, “The important word here is buried in the middle of the sentence!“. “The message makes sense, but what I am supposed to do next?”.
In this hypothetical Dribbble for Words, I suppose product designers would post snippets of interface, buttons, modals, copy and other “language of interface” examples for criticism from the content and interface communities.
Cool idea on paper, but I’m not sure it would work.
In my experience, there’s no universal truth with these things. Interface words live exclusively inside their parent context: the app. Devoid of this context, words become merely an ordered list of letters.
Again, Fried is instructive here:
You need to speak the same language as your audience too. Just because you’re writing a web app doesn’t mean you can get away with technical jargon. Think about your customers and think about what those buttons and words mean to them. Don’t use acronyms or words that most people don’t understand. Don’t use internal lingo. Don’t sound like an engineer talking to another engineer. Keep it short and sweet. Say what you need to and no more.
Either way, I’m glad Des posted this. We as an industry spend an awful lot of time discussing visual/interaction/user experience design, and not enough time discussing the language of interfaces. Words matter.
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…and speaking of secret weapons, hat tip to Joe on the great drawing accompanying this post.


